Commies for Giles William's Oolite by Dr. Nil Read Captain Hesperus' descriptions of commie systems and ships here: http://wiki.alioth.net/index.php/Powers_and_Organisations#Communist_States * * * * * 2.07 March 2008 Corrected a typo in an AI spotted by Ahruman 2.06 Jan 2008 A bug in the shipdata squashed by honorary commissar Kaks 2.05 November 2007 Some more propaganda posters. 2.04 April 2007 4 new propaganda posters. 2.03 April 2007 Fixed an issue with the units for Gold, Platinum and Gems at some of the stations. 2.0 February 2007 New model for the Astromines. Fixed commodities for SLAP-Us, CZGFs and Astromines. 4 new propaganda posters. 1.85 Jan 2007 A new ship for the Commissar Limousine (Party Liner): The Sturgeon. The Comissar Limousines now use Military Rays for escorts. 1.8 Dec 2006 Added Neuropol Info Service (AD-X screens from YOUR_AD_HERE.oxp fitted with communist messages) as Navigational Buoy in Rich Industrial commie systems. Credits: Propaganda Poster 1: johnsmith Propaganda Poster 2: HueijRevisited 1.7 Dec 2006 Made the script a lot more compact and did a minor change in shipdata.plist 1.6 Nov 2006 Updated model for the CZGF + a little detail work on some other models and textures. 1.5 Nov 2006 Giant Ray gunships for communist military added. (Used ballturrets and some AI from Behemoth.oxp). Stopped Factories from appearing in interplanetary space. 1.4 Nov 2006 Added Astromine Penal Colonies. 1.31 Nov 2006 Increased Energy Recharge Rate of factories by 50% and gave them shieldEnhancement to stop them from exploding too often in systems with large suns. Also the script now decides the appearance of Commissar Limousines and Worker's Commuters one by one instead of in pairs. 1.3 Nov 2006 An additional factory model: Solar Laboratory and Production Unit (SLAP-U) and textures for the Worker's Commuter in less worn states. 1.2 Nov 2006 Added the new Collective Zero G Factory which appears in communist systems with tech level 7 or above and sell tech 10 equipment at affordable prices - look for F on your advanced space compass to find it. Updated the script and AI for the political police. 1.1 Nov 2006 If you already installed 1.0 delete the following folders before installing: Commie_vipers.oxp Political Police.oxp Worker's Commuter.oxp Commissar Limousine.oxp The Commies now come in a single folder: Commies.oxp This version gives local communist police the new tough Ray MK-I crafts with built in scoops and there's a new model for the Worker's Commuter. 1.0 Oct 2006 Some ships scripted to appear in communist systems: People's Vipers - Communist system now require Gal-Cop to have a certain percentage of local police in their ranks, to limit outside interference. Political Police - Don't know what to think? Well you better not. These guys will tell you what to think. Criminals whose escape pods get scooped by these guys can look forward to decades in the Astromines. Commissar Limousine and escorts - The hard working nomenclature likes to travel in style with lots of comfort and protection. Workers' Commuter - These systems are the working critter's paradises and the governments provide the worker's with public transportation (only slightly used). Stuff used for these cut and paste plus a little scripting OXPs: Oolite by Giles Willams - Vipers and Political Police Executive Spaceways OXP by Ramirez - Commissar Limousine and escorts mPak OXP by Murgh - Workers' Commuter